

A third and fourth kobold slash at the dogs, knocking them into stonefall traps, killing them. The war dogs rip into the kobolds, killing two of them. The ONLY remaining defense is two war dogs I have on chains, just inside the fortress. And they make it through the blade traps unharmed. The kobolds make it through the stonefall traps unharmed. Imagine my surprise – I’ve never encountered kobolds before in this game. I keep waiting for one of them to get crushed, but it just doesn’t happen. And what do they do? They walk RIGHT OVER THE TRAPS, completely unharmed. I’ve got rows and rows and rows of traps set up at the entrance. Well, there I was, feeling smug and secure in my wealthy fortress. My army-free fortress was about to face its biggest challenge yet.
DWARF FORTRESS DRAWBRIDGE SERIES
Didn’t I just laugh at the deaths of the elves, and several of my own masons? What’s up with that? Do I… do I actually CARE that much about my starting 7 dwarves? Posted in Scouredbridged Series | 2 Replies Part 3: Kobolds And, looking closer, 1 and 2 were married. He and 1, also a legendary miner and engraver, are responsible for mining out and beautifying most of the fortress. 2 was killed by a mere goblin? I’m stunned.Ģ was a legendary miner AND a legendary engraver. 2 falls and bleeds to death there on the ground. While 2 is turned towards the human, the goblin Ngebzo Thinwraith sneaks up behind him and thrusts his sword though 2’s back. A human? What’s a human doing here? Unshaken, 2 swings his pick at the human Hob Veiljacks, who also falls to the ground, slain. Then, much to my surprise, a human springs “out of hiding” and sprints towards 2. Wielding his iron pick, 2 runs forward and mortally wounds the goblin Olong Oldpoison, who falls to the ground and bleeds to death. Instead, they make a beeline for the goblins. I order my jury-rigged military to stay BEHIND the two outermost layers of traps. (I think it’s hilarious how this game has made me hate elves.) I grin as I watch the elves, who have no caravan guards, get slaughtered. With so many of my dwarves outside, carrying wood and other goods into the fortress, I can’t rely on the measly two layers of traps around the depot to keep my dwarves safe. Goblins are less jittery than kobolds, more heavily armed, and less likely to run away. They’re ecstatic.Īnd then the goblins attack. I throw a few piles of gem-encrusted obsidian crafts at them. The elves come to trade, bringing me much-needed wood. No big loss! They’ll be replaced by new immigrants. So, while I’m laying down walls and traps for the “airlock,” several masons and mechanics get killed by kobolds. But it was even colder to call them by their profession.ģ is my woodcutter (not needed on this map) and blacksmith/weaponsmith/etc.Ĥ is a carpenter, mason, and sometimes a craftsdwarf.ĥ is a butcher, tanner, leatherworker, and mechanic.ħ is the trader, record keeper, manager, and architectīy now, I have plenty more dwarves to do menial tasks, but these guys are the backbone of the whole operation. Sure, it seems like a cold thing, to call a dwarf by a number. This time, I called them by number instead of profession. But in Scouredbridged, I’d become familiar enough with each of them that I didn’t even need that anymore. I used to name them things like “Mine bone mech” and “Farmer brew cook,” so I could remember who did what. And I always start with the same 7 starting dwarves. So, I’ve played quite a few games of Dwarf fortress, in different starting locations. Posted in Scouredbridged Series | Leave a reply Part 4: The Founding Seven The remaining dwarves worthy of receiving a number are 3, 4, 6, and 7. Crap.Īt this point in the game, I’m completely taken aback by the fact that I actually care about the dwarves whom I’ve gotten to know. What!? Is that 5 on there? When was 5 killed? I check the list of all the dwarves who have been killed so far. Because of my military-related incompetence, I just lost ‘1.’ And Vabak was being trained as a miner to replace ‘2,’ whom I also killed. They are both crushed to death in the enormous hinge. I can only watch in horror as 1 and Vabak run after the kobolds.

I hate it when they chase things.īut the drawbridge is still open.

It works like a charm! The kobolds are struck down like the vermin they are. I guess I’ll have to gather together a little military once again. The kobolds gleefully make their way across the open drawbridge and towards my utterly defenseless fortress. But there’s nobody around to pull the lever! It’s not going to close in time! Have I mentioned how much I hate kobolds? I also decided to add a 3rd drawbridge next to the depot that has no function other than to squish the crap out of invaders. The trading “airlock” is almost finished.
